local CLASS = {}
 
CLASS.DisplayName = "Federation Shotgunner"
CLASS.RawName = "Fed_Shotgunner"

--CLASS.PlayerModel = "models/player/ct_gign"
CLASS.PlayerModel = "models/player/combine_soldier_prisonguard.mdl"

CLASS.Base = "Base_Shotgunner"

function CLASS:Loadout( pl )
	pl:Give("weapon_mad_m3")
	pl:Give("weapon_mad_p228")
	pl:Give("tool_hacker")
	pl:GiveAmmo(56, "Buckshot")
	pl:GiveAmmo(80, "Pistol")
end
 
player_class.Register( "Fed_Shotgunner", CLASS )